Jonny V at his desk in the studio, seen from behind, the city outside the window
The studio · Jonny V at work
Futures studioAtlanta · New York

The futures studio of Jonny V. I show brands their next world before they build it: read the signals, sketch it in pencil, make it real with its own people, then wire it to sell.

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A blank index card and a pencil on Jonny’s desk
  1. 01 · The question

    The future is not a destination. It’s a decision being made.

    See what could happen · Decide what should · Build what comes next
  2. 01 · The question

    Every future starts somewhere. This one starts on a desk.

    Quest · a home battery prototype · concept demonstration
  3. 02 · The signals

    The future is already leaving clues.

    Cheaper cells · Repair rules · Peak prices · Longer outages · Tariffs
  4. 03 · The branch

    One starting point. More than one future.

    Scale · Repair · Access · Shared
  5. 04 · The choice

    Four futures. Four different bets.

    Each one wins something and costs something
  6. 05 · Scale

    Win through scale. Standardize the battery. Optimize the system.

    You gain: lowest cost per kWh · You give up: easy to copy, hostage to supply chains
  7. 05 · The decision

    A possible future is not a plan. A plan starts with a test.

    What must be true: installers buy a standard Quest at volume price
  8. 05 · Repair

    Design for longevity. Turn maintenance into a relationship.

    You gain: parts, upgrades, refurbishing · You give up: logistics, warranties, long-term compatibility
  9. 05 · The decision

    A possible future is not a plan. A plan starts with a test.

    What must be true: owners will pay to keep their Quest running
  10. 05 · Access

    Sell the outcome, not the object. Power as a service.

    You gain: monthly revenue, paid by the grid · You give up: service duty, utility dependence, trust
  11. 05 · The decision

    A possible future is not a plan. A plan starts with a test.

    What must be true: homes pay for backup hours, not hardware
  12. 05 · Shared

    Change who benefits. The block owns the battery.

    You gain: building and campus contracts, loyalty · You give up: control; governance gets hard
  13. 05 · The decision

    A possible future is not a plan. A plan starts with a test.

    What must be true: neighbors can share power and decide together

04 · Which world would you build?

What are you trying to make possible?

A product that doesn’t exist yet. A business model nobody has tested. A system that needs to change. Bring us the challenge.

Start a conversation →
See another future

Quest is a fictional concept demonstration, not a client or a forecast. The signals on the desk are real. Sources in Futures ↓

Skip ↓The Future Is Up for Grabs · a concept demonstration

Futures

See it, then make it, then sell it

Most brands plan from last year’s numbers. I start from what’s already moving: how people shop, gather and decide, and the tools and rules arriving around them. Then I make the future worth betting on visible, so your team can stand in it and decide.

01 · Signals

Read what’s moving

The shifts already under way in your category, each one with a source you can check.

02 · Scenarios

Write the futures

Two to four worlds your brand could live in, dated, with what each would take and what it would cost to ignore.

03 · Prototype

Make one real

The one worth building, as a scene, a film, a product or a shop you can walk through before you commit. The film above is one.

NotebookDated. Marked done only when it’s done.
  • Oct 2026The Future Is Up for Grabs

    One prototype, real signals, four futures, one first test. The experience above, and the method run end to end.

    Shipped
  • 2026Meridian Library

    Video you can click. Every object in a film is an address, every fact has a source, and people are never selectable.

    Alpha
  • Brief 01Shopping inside the story

    Where buying goes when every brand has a world of its own.

    Writing now
  • Brief 02The sound of a brand

    What computer-made music does to culture, and to the brands that live in it.

    Writing now
  • Brief 03Proof you can see

    Prices, claims and pictures tied to a record anyone can check.

    Writing now
The signals on the desk · sources, checked Oct 2026
  • Pack pricesAverage lithium-ion pack price fell to $108/kWh in 2025, down 8%; stationary storage to $70/kWh (BNEF, Dec 2025).Source ↗
  • Repair rulesEU Batteries Regulation 2023/1542, Art. 11: portable batteries must be removable and replaceable from 18 Feb 2027.Source ↗
  • US right to repairNY, CA, MN, CO and OR laws require access to parts, tools and documentation; Colorado banned parts pairing from 2026.Source ↗
  • Peak pricesXcel Colorado puts homes on time-of-use by default: 5–9 pm peak about 2.7x off-peak.Source ↗
  • OutagesU.S. customers averaged about 11 hours without power in 2024, the most in a decade (EIA, Dec 2025).Source ↗
  • TariffsU.S. tariff on Chinese non-EV lithium-ion batteries rose to 25% in 2026.Source ↗
  • Sodium-ionCATL signed a 60 GWh sodium-ion storage deal in April 2026.Source ↗
  • Virtual power plantsAbout 33 GW in North America today; U.S. DOE sees 80–160 GW by 2030.Source ↗
  • Paid home batteriesSunrun’s CalReady network of about 75,000 home batteries pays owners to share power at peaks.Source ↗
  • Community energyU.S. community solar passed 10 GW in 2025 even as new installs fell 25%.Source ↗
  • AtlantaA community resilience hub in West Atlanta runs on 34 kW of solar and 320 kWh of storage.Source ↗

Quest and its four futures are a fictional concept demonstration. The signals are real.

Working with a school, nonprofit or community group? That’s It’s Abundant, my futures lab for communities.

Services

Everything it takes to make a future real
Real

Your products, people and places: photos and footage you already have, or a shoot we plan together.

CG

Computer-generated worlds, characters and products, built from scratch when the idea is bigger than a set.

Both

Most quests mix the two: real product shots inside a built world, real people in a scene that couldn’t be filmed.

Make itReal shoots, CG and new tech
01

Foresight & strategy

Signals, scenarios and the brand’s next move, then the name, the look and the product. The sketch everything else is built from.

Signals · Scenarios · Naming · Identity
02

Photo shoots

Product, people and campaign shoots, art-directed and shot for every channel.

Art direction · Product & campaign · Lookbooks
03

Video & film

Launch films, ads and social cuts, shot on set or cut from your footage.

Launch films · Ads & social · Behind the scenes
04

CG worlds

Computer-generated places your brand can live in when the idea is bigger than a set.

Environments · Campaign imagery · Scroll films
05

Characters & mascots

A cast and mascots with faces people remember, ready for film, packs and figures.

Character design · Turnarounds · 3D-ready
06

3D & product

Products modeled, exploded and rendered, from first prototype to hero shot.

3D models · Exploded views · Renders & prints
07

Merch & 3D-printed objects

Drops people can hold: apparel, figures of your characters and 3D-printed products, made in small runs.

Apparel & merch · Figures & collectibles · 3D-printed products
08

VR, AR & 360

Worlds people can stand inside: 360 video, VR experiences and AR on a phone.

360 video · VR experiences · AR filters
09

Emerging tech

Projection, holograms, interactive installs and whatever arrives next, put to work for the brand.

Installations · Interactive retail · Prototypes
Sell itThe machine behind the site
10

Websites

A site people step into, built to walk them toward one button.

Scroll-story site · Drop pages · Phone-first
11

Funnels

Everything behind that button: the list, the texts, the reminders, the checkout. A tap becomes a sale.

Waitlists · Email + SMS · Checkout
12

Flywheels

Referrals, content and retention, so every customer brings the next one, every month.

Referrals · Content engine · CRM & repeat drops
Start

Take one piece or the whole machine.

Start with a teardown of your brand, or go straight to a world, a launch or a flywheel.

See the ways to start →

Brand studio

When the future is a launch
One customer, one machine · 88 s

From a pencil line to a sold-out drop.

Futures work ends in a decision. When the decision is a launch, this is how we build it: the world, the site, the funnel behind it and the flywheel that keeps it selling.

Demo brand · QUINTA eau de parfum · made up for this site · built in CG

Made for brands like yours

Pick your industry

I build worlds people want to step into. Then I give them a front door, point every street at it, and keep it spinning. Every one starts in a sketchbook.

Futures · Real or CG · Worlds · Funnels · FlywheelsEst. in a sketchbook

Quest Log

Every project, in the order it started

Who’s Jonny V?

Jonny V is my alter ego, the side of me that makes things. The V is five in Roman numerals, and every quest has five moves: foresight, world, website, funnel, flywheel. It’s on the cap for a reason.

I trained in human-centered design and engineering at the University of Washington, design innovation at Northwestern and computer science at Morehouse College, so I think in people, prototypes and code. Every quest starts with what’s changing, becomes a sketch, gets built into a world, and only counts if it sells. That last part is the funnel and the flywheel, and it’s where most studios stop.

BasedAtlanta, often NYC
TrainedUW HCDE · Northwestern · Morehouse CS
ProcessForesight → World → Website → Funnel → Flywheel
Work together

Got a project? Let’s build it.

01 · Teardown · from $500

See your teaser

I study your site, your socials and the signals moving in your category, then send a short teaser of what your next world could feel like.

02 · World

Build the world

The idea, the look, the cast and the story, from real shoots, CG or both, as campaign imagery and film.

03 · Launch · 21 days

Open the door

Scroll site, launch film and drop pages, all pointed at one place to buy.

04 · Flywheel · monthly

Keep it spinning

Lists, follow-ups and a rhythm of drops, so every customer brings the next one.

Tell me your brand and what you’re launching. I’ll reply with where I’d start, and a teaser if it’s a fit.